<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8693548821451658500</id><updated>2011-11-27T16:13:54.294-08:00</updated><title type='text'>GAMING COMMUNITY</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sharemegame.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sharemegame.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Muhammad Zaki Bawazier</name><uri>http://www.blogger.com/profile/00843496931716781465</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_a_b0T1Z7cn8/SzFoCMsfmXI/AAAAAAAAAAM/f2Gsk3qDChM/S220/Picture0001.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8693548821451658500.post-7120751534161466987</id><published>2009-06-19T00:00:00.000-07:00</published><updated>2009-06-19T00:05:47.231-07:00</updated><title type='text'>Dota 6.60 AI Plus Download</title><content type='html'>Dota 6.60 AI Plus is under development by BuffMePlz. Oh hell i can't wait test all hero to make AI into piece of cakes :).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Link 6.60 AI+Plus will goes here......&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8693548821451658500-7120751534161466987?l=sharemegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sharemegame.blogspot.com/feeds/7120751534161466987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sharemegame.blogspot.com/2009/06/dota-660-ai-plus-download.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/7120751534161466987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/7120751534161466987'/><link rel='alternate' type='text/html' href='http://sharemegame.blogspot.com/2009/06/dota-660-ai-plus-download.html' title='Dota 6.60 AI Plus Download'/><author><name>Muhammad Zaki Bawazier</name><uri>http://www.blogger.com/profile/00843496931716781465</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_a_b0T1Z7cn8/SzFoCMsfmXI/AAAAAAAAAAM/f2Gsk3qDChM/S220/Picture0001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8693548821451658500.post-7338539648181616438</id><published>2009-06-17T07:47:00.000-07:00</published><updated>2009-06-17T07:50:52.680-07:00</updated><title type='text'>Dota 6.60 Release</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS'; color: rgb(153, 153, 153); font-size: 12px; line-height: 24px; "&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;span class="Apple-style-span" style="line-height: 24px; color: rgb(153, 153, 153); "&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;strong&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Dota&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; 6.60 Official Changelog:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;############&lt;br /&gt;## Heroes ##&lt;br /&gt;############&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new hero Batrider to the Scourge [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new hero Tauren Chieftain to &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;the Sentinel&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;[details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lightning Revenant: Reworked [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Medusa: Replaced Purge with a new &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;ability&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; Stone &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gaze&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rogue Knight: Reworked how Stormbolt works [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Morphling: Reworked how Morphiling’s Adaptive Strike works [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Ogre Magi: Reworked Multicast chance mechanism [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster’s passive used to)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll’s old attack speed aura)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near&lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;the target&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Treant Protector: Reworked Eyes &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;in the Forest&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Admiral&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;: Lowered Agility (18-&gt;14) and Agility Per Level (1.7-&gt;1.3)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Axe: Lowered Base Armor by 1 point (2.8-&gt;1.8)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bane Elemental: Improved cast range on Enfeeble (800-&gt;1000)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bristleback: Improved Base Intelligence &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;growth&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; by 0.6&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bristleback: Improved side angles on Bristleback (90-&gt;110)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300-&gt;250)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Broodmother: Changed spiderling’s armor type from medium to normal and now take damage from first towers (50-&gt;100 %)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3-&gt;0.5/1/1.5/2)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Dark Seer: Improved Vacuum cast range (600-&gt;800)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Dark Seer: Lowered Ion Shell cooldown (15-&gt;7 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Dark Seer: Vacuum no longer goes through magic immunity&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Death Prophet: Witchcraft no longer gives movement speed bonus&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Geomancer: Changed Poof damage (60/80/100/120-&gt;50/80/110/140)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Geomancer: Lowered Poof cooldown (20/18/16/14-&gt;16/14/12/10 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Invoker: Improved Alacrity duration (6-&gt;8)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lifestealer: Removed the initial stun effect from Open Wounds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2-&gt;20/2, 40/4, 60/6) and lowered duration (10-&gt;8 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Changed Spirit Bear’s ability progression (Lv1-&gt;Adds Inventory, Lv2-&gt;Adds Return, Lv3-&gt;Adds Entangle, Lv4-&gt;Adds Demolish and Spell Damage Reduction)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Improved True Form’s melee attack range (100-&gt;150)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Removed One from True Form&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lone Druid: Spells now last the same duration on &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Spirit Bear&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; as they do on heroes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lord of Avernus: Lowered Death Coil cooldown (7-&gt;6 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Luna: Increased Lunar Blessing aura range (300-&gt;900)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Magnataur: Lowered Reverse Polarity cooldown (120-&gt;120/110/100 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Magnataur: Improved attack animation time&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Magina: Undid recent buffs to base strength (21-&gt;16)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Naga Siren: Reduced collision size (24-&gt;8)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Naga Siren: Lowered Mirror Image cast time&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Naga Siren: Lowered Mirror Image cooldown (50-&gt;40 seconds) and manacost (85/105/130/150 to 70/80/90/100)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Necrolyte: Lowered Strength per level (2.0-&gt;1.5)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20-&gt;18/16/14/12 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Pandaren Brewmaster: Improved Fire Panda’s Immolation (10/10/30-&gt;15/30/45)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rogue Knight: Improved Great Cleave damage (10/20/30/40-&gt;20/30/40/50 %)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Sacred Warrior: Removed the cap on Burning Spears&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4-&gt;2/3/4/5)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20-&gt;54/40/26/12 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Silencer: Lowered Last Word duration (1/2/3/4-&gt;0.75/1.5/2.25/3)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Slardar: Slithereen Crush damage type is now Physical type&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Spectre: Restored some vision back to Spectral Dagger path&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Templar Assassin: Changed Refraction duration/cooldown (20/23-&gt;17/17)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Templar Assassin: Changed Psi Blades spill range (80/160/240/320-&gt;320) and attack range bonus (50/100/150/200-&gt;40/100/160/220)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Templar Assassin: Refraction is now an instant cast ability&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Tinker: Restricted Black King Bar from refreshing&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -&gt; 20/28/36/44% and Cooldown from 8 -&gt; 15/12/9/6 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2-&gt;0.8/1.2/1.6/2 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Undying: Lowered Base Armor by 3 points (6-&gt;3)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Undying: Tombstone no longer spawns zombies to attack fogged units&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vengeful Spirit: Improved Strength Per Level by 0.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vengeful Spirit: Improved Command Aura range (450-&gt;&lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;900&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350-&gt;300)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vengeful Spirit: Now has normal Base Attack Time (1.77-&gt;1.7)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Windrunner: Lowered Base Attack Time (1.6-&gt;1.5)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for &lt;/span&gt;&lt;span style="text-decoration: underline; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;the Lightning&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; to finish traveling. Cooldown increased from 2 to 2.5 seconds.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;###########&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Items ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;###########&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new basic item Ghost Scepter [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new basic item Quelling Blade [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new basic item Talisman of Evasion [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new recipe item Poor Man’s Shield [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new recipe item Force Staff [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new recipe item Khadgar’s Pipe of Insight [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new recipe item Magic Wand [details below]&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: New Recipe [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Manta Style: Reworked [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Maelstrom: Recipe and stats adjusted [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength&gt;Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion’s Impale, Nerubian Assassin’s Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven’s Storm Bolt, Reaper’s Scythe, Nether Strike, Gush.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Assault Cuirass: Lowered recipe cost (2000-&gt;1500 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Assault Cuirass: Positive and negative armor auras now work on structures&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Blademail: Returns pure damage type&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bloodstone: Lowered regeneration per charge (2-&gt;1.5) and passive regeneration (200-&gt;150 %)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1-&gt;1.4 seconds). Total cost is unchanged.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Divine Rapier: Improved damage (200-&gt;250 dmg)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Eul’s Scepter of Divinity: Can be used to target yourself&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Eye of Skadi: Lowered recipe cost (1250-&gt;750 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Gem of True Sight: Lowered item cost (750-&gt;700 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Headress of Rejuvination: Lowered recipe cost (225-&gt;200 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Linken Sphere: No longer interrupts your teleportation when it blocks a spell&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lothar’s Edge: Added 125 backstab damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lothar’s Edge: Lowered cooldown by 2 seconds (20-&gt;18 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lothar’s Edge: Requires Claymore instead of Mithril Hammer&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Magic Stick: Added a 25 second cooldown (it now has a buildup)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Manta Style: Can now be disassembled&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Manta Style: Increased cooldown (40-&gt;50 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Mask of Madness: Lowered recipe cost (1050-&gt;1000 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Mithril Hammer: Lowered item cost (1610-&gt;1600 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Phase Boots: Changed the duration/cooldown (5/10-&gt;6/12 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Phase Boots: Lowered armor bonus (7-&gt;5 armor)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Planeswalker’s Cloak: Lowered item cost (650-&gt;400 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Radiance: Removed the 8% evasion and improved burn damage (35-&gt;40), AOE (550-&gt;650 AOE), and recipe cost (1525-&gt;1350 g)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Refresher Orb: Mana regen is now the total sum of its components (150-&gt;200%)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Ring of Regeneration: Lowered item cost (375-&gt;350 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Sange and Yasha: Removed the recipe requirements&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -&gt; +150% lifesteal for 3.5 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Satanic: Now retains the bonus damage from Helm of the Dominator&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Stout Shield: Changed damage block system [see details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Stout Shield: Lowered item cost (300-&gt;250 gold)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* The Butterfly: Now requires Talisman of Evasion instead of a recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vanguard: Improved block chances (65-&gt;70%)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Vanguard: Improved health regeneration (5-&gt;6 hp)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Chain Frost doesn’t improve bounce count, only damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Laguna Blade level 3 damage reduced by 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300-&gt;150/200/250)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12-&gt;10)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Aghanim’s Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Bane Elemental to Aghanim’s Scepter. Deals more damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Butcher to Aghanim’s Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Clockwerk Goblin to Aghanim’s Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Faceless Void to Aghanim’s Scepter. Lasts 1 second longer and slightly less cooldown&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Holy Knight to Aghanim’s Scepter. Dramatically reduces cooldown from 120 to 30&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Invoker to Aghanim’s Scepter. Improves Cooldown and Manacost (30/25/12/5-&gt; 16/8/4/2 cd, 20/50/80/110-&gt;0 manacost)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Juggernaut to Aghanim’s Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Lord of Avernus to Aghanim’s Scepter. Increased duration by 2 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Nightstalker to Aghanim’s Scepter. Gives unobstructed vision at night&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Pandaren Brewmaster to Aghanim’s Scepter. Improves the power of the Pandas and adds more duration&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Sacred Warrior to Aghanim’s Scepter. Improves Damage and cooldown (50-&gt;65% damage, 45/30/15-&gt;24/16/8 Seconds)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Sand King to Aghanim’s Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Shadow Priest to Aghanim’s Scepter. Increased Weave duration by 6 seconds. Added 200 AOE&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Spiritbreaker to Aghanim’s Scepter. Dramatically reduces cooldown from 75 to 20 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Techies to Aghanim’s Scepter. Improves Damage and Cast Range (300/450/600-&gt;450/600/750 damage and 500-&gt;900 range cast range)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Twin Head Dragon to Aghanim’s Scepter. Improves spawn time and damage (75/125/175-&gt;125/175/225 dmg)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Vengeful Spirit to Aghanim’s Scepter. Improves Cooldown (45-&gt;10 cd)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Windrunner to Aghanim’s Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;####################&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Misc Highlight ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;####################&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the “good” tavern has the heroes that are easier to recognize as “good”, the evil tavern has the heroes that are easier to recognize as “evil” and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen’s Dagger, Ultimate Orb&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- There are 6 recipe shops now in the following order:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gateway Relics: Misc items that are primarily early game upgrades&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Supportive Vestments: Various support style items that you get for your team&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Arcane Sanctum: Castable or spell heavy themed items&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Protectorate: Has mainly defensive/survival style items&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ancient Weaponry: All other weapon items.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: I’m aware that Aegis is no longer needed in the shops, but I’m keeping it there until we need the space to help new users be aware of its existance through Roshan.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;######################&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Modes &amp;amp; Commands ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;######################&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new game mode -cd (-CaptainsDraft) [details below]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added -water random&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* -water now supports any color combinations using -water r g b format&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The “-terrain” or “-terrain default” command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven’t been fixed yet. I will work on them more in the future if you guys want them.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added -disablehelp to Force Staff&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a command to display bonus gold received from Goblins Greed (-gg)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added -aa (Arrow Accuracy) for Elune’s Arrow hit percentages&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* -disablehelp now prevents items from being picked up by non-owners from the fountain area&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* -oi is turned on by default in observer games. Using -oi will disable it instead.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a sub command to -om that disables neutral spawns&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a player only command “rollhero” or “-rh” to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven’t developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I’ve gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Improved the text presentation of -switch a little bit so the text is less intrusive&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;############################&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Gameplay &amp;amp; Performance ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;############################&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a few new terrain paths. Here are the rough areas that a change has been done in:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- To the right of the Sentinel Secret Shop above the ramp&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Above the Sentinel Goblin Shop&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Between the forest and the top Scourge lane&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Right side of sent jungle&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- To the right of the second top Sentinel tower&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Added a new tree to the Scourge jungle&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- In the area between the pair of Scourge neutrals near the powerup&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Range rax no longer has extra regeneration&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new regeneration armor mechanism for towers and rax.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- The “regen armor” is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Increased the non-splitting portion of the xp/gold from 8/level xp &amp;amp; 40 gold to 12*level xp &amp;amp; 30+5*level&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Tower does not regenerate from allied damage (when trying to deny)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#####################&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Cosmetic &amp;amp; Misc ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#####################&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added two new hero kill sounds for 4x and 5x kills&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added hero and creep stats to the scoreboard title by default&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Improved color/text presentation for runes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Adaptive Strike now displays the stun duration as overhead&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a joke name to Dragon Knight&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new ability on couriers “Return Home” that sends your courier back to base&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new ability on couriers “Transfer Items” that transfers your items to your hero directly&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new visual effect for Death Pulse&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new visual effect for Last Word&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new visual effect for Mana Void&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a warning message when an old unsafe version of Warcraft is detected&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a player only sound effect and a text message when your hero respawns&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added allied-only text message when an ally bottles or picks up a rune&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added Armor Aura to Neutral Creep Enraged Wildkin&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added joke name to Axe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added text for observers to show what abilities heroes are leveling&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added the “Allied hero has fallen” sounds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added the music that plays in single player when typing “TenthLevelTaurenChieftain” to “-music special”&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Adjusted neutral creep active abilities to all be on the bottom left most spot&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Blackhole now uses an AOE targetting interface&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Bottled Runes now show color coded icons&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed Bottle and Captured Rune Icons&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed Magic Stick Icon&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Reduced maximum AFK time from 10 to 5 minutes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed Omnislash hotkey from N to E&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed the cosmetics on Razor’s attack&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lothars windwalk icon is now the same as the item&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Lycan’s attack while in Wolf Form now properly plays an attack sound&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Normal mode can now pick from their team’s heroes plus neutral heroes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rot no longer triggers Last Word&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Rune of Regeneration now expires once it you reach max hp and mp&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Splitshot no longer automatically turns off when you get disabled&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Stout Shield has a new icon now. Poor Man’s Shield uses stout’s old icon.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Terrain snow now morphs regular trees into special snow trees.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Updated Illusion Rune tooltip&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Updated Morph’s tooltip to reflect the recent attributes bonus added to it&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* You no longer lose vision if an ally or yourself that is targeted with Astral Prison&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Improved icon for Soul Steal (172705)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new icon for Sunder (172705)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new icon for Tombstone (263561)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new icon for Lycan’s Feral Heart (180452)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Changed the icon for Ring of Protection&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Decreased model size of Spirit Bear and True Form slightly&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Added a new visual effect to God’s Strength&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Enigma returns to the Scourge alliance&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Linken Sphere now plays a sound when the cooldown is ready and its active on you&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;##########&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;## Bugs ##&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;##########&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a rare bug with Open Wounds allied lifesteal&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a bug with Open Wounds and Infest&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a Moonlight Shadow not working on allied magic immune units&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a rare suicide bug with Terrorblade&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed a recently introduced bug with Ursa’s Enrage not properly triggering fury swipes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed -hhn to not get reset when a new hero enters the map&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed some bugs with Last Word when Silencer was dead&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed Illusions created from Bottle not showing bottle in inventory&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed Meat Hook not interrupting channeling if the target is fogged&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed Open Wounds heal not working properly with some custom spells&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed Replicate not removing the image when it errors due to backdooring&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed some minor potential bugs with Ion Shell&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed some -switch issues when combined with -ah&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed some very minor inconsistencies between Sentinel and Scourge buildings&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed spells like Laser and Brainsap to work with Decrepify&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed spells like Zeus’s Wrath of God from reseting the AFK counter&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed the creep upgrade timer to be in sync with the recent game start time for modes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;* Fixed Tiny’s Illusions appearing small&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#############&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;# Languages #&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#############&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;###########&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;# Details #&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;###########&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Captains Draft:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Blue and Pink start off by alternating 1/1/1/1 ban picks.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;It then goes into a 1/2/2/2/2/1 hero draft.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Once a hero picks/bans a hero, it immediately switches to the other player to act.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Your timer is shown in read when it is your turn to act.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Quelling Blade:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+36% bonus damage to non-hero units (12% for ranged heroes)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Tree Chop&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- Kills a Tree&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;- 40 Cooldown&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cost: 250&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Has no sell price&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Available at the Goblin Merchant&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Can only carry one&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Talisman of Evasion:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;====================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+25% Evasion&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cost: 1800&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stout:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;======&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;250 Gold&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+60% to block 20 (10 for ranged)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: It has the same statistical value as before for melee.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Poor Man’s Shield:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(250) Stout Shield&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(300) 2x Slippers of Agility&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+60% to block 20 non-hero damage (10 for ranged)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+100% to block 20 hero damage (10 for ranged)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+6 Agility&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Force Staff:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(900) Quarterstaff&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(1000) Staff of Wizardry&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(300) Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 2200&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 Intelligence&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 Damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 Attack Speed&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Force (active)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 30&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Castrange: 800&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;This does not interrupt channeling spells&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Khadgar’s Pipe of Insight:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==========================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(2050) Hood of Defiance&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(909) Natherzim Buckler&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(800) Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total:3759&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+30% Magic Resistance&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+8 HP Regeneration&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+5 Armor&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Barrier (Active)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 60&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 700&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ghost Scepter:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;1500 Gold&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ghost Form (Active)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+7 All Attributes&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 4&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 25&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Monkey King Bar’s True Strike:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Makes your attacks never miss.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;True Strike can be toggled on and off.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: MKB still has proc effect&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Magic Wand:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(159) 3x Ironwood Branch&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(200) Magic Stick&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(125) Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 474&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+3 All Stats&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Energy Charge (15 Charges)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Aghanim’s Scepter:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(1200) Point Booster&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(1200) Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 4400&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 All Attributes&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+200 HP&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+150 MP&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Diffusal Blade:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(2000) 2x Blades of Alacrity&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(450) Robe of the Magi&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(850) Diffusal Blade Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 3300&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;22 Agility&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;6 Intelligence&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Feedback (20 mana)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Purge 8 charges&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Diffusal Blade Level 2:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=========================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(3300) Diffusal Blade&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;(850) Diffusal Blade Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 4150&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;26 Agility&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;10 Intelligence&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Feedback (36 mana)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Purge 8 charges (upgrading to level 2 restocks your charges back to&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: You cannot restock charges by buying the recipe again. It only upgrades once.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Old Maelstrom:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;1400 Claymore&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;1400 Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;450 Boots of Elvenskin&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 3250&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+25 Damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+6 Agility&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Chain Lightning&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Maelstrom:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;1600 Mithril Hammer&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;900 Recipe&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;500 Gloves of Haste&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Total: 3000&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+24 Damage&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+15 Attack Speed&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Chain Lightning&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manta Style:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;2250 Yasha&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;2100 Ultimate Orb&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;500 Recipe&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gives:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+26 Agility&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 Strength&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10 Intelligence&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+15 Attack Speed&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+10% Movement Speed&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;+Mirror Image (same as old one)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Images deal 33% (previously 40%)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Images take 350% (previously 300%)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Shrapnel:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 450&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow: 15/20/25/30&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow Duration: 2&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;DPS: 10/20/30/40&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 900&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 15&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 120&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Crystal Nova:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE Damage: 80/130/180/230&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 400&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow Duration: 5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Speed Reduction: 20%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed Reduction: 30%&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 700&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 15&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100/120/140/160&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Adaptive Strike:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;It now always stuns and damages.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Everything in between the two is a smooth transition from one to the other&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stun(lvl1): Min: 0.25 Max: 0.75&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stun(lvl2): Min: 0.25 Max: 1.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stun(lvl3): Min: 0.25 Max: 2.25&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stun(lvl4): Min: 0.25 Max: 3.0&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Min Knockback distance is 100, Max is 300&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Storm Bolt:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 100/175/250/325&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stun Duration: 2&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 250&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;CD: 14&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 140&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 600&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Warcry:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=======&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed: 12%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Armor: 3/6/9/12&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 350&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 6&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 36/30/24/18&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Battle Trance:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Jah’rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah’rakal.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Speed Bonus: 60/80/100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 4 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 20&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 75&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: This is a global spell.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Liquid Fire:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage Per Second: 10/15/20/25&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Speed Reduction: 20/30/40/50&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 175&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 20/15/10/5&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: Works on buildings&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Fiery Soul:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Passive&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Whenever she casts a spell, she will gain temporary movement and attack speed bonus.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Speed Bonus: 20/30/40/50%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed Bonus: 2/3/4/5%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stacks with itself&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Phantom Strike:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 30/20/10/5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 50&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Old Multicast:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 1 – 20% for 2. [Scepter: 30% for 3]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 2 – 20% for 3. [Scepter: 30% for 4]&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 3 – 20% for 4. [Scepter: 30% for 5]&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;New Multicast:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 1 – 30% for 2.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 2 – 45% for 2 or 22.5% for 3&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;lvl 3 – 60% for 2 or 30% for 3 or 15% for 4.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;No scepter upgrades&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Example: Level 2 has 50% chance for at least 2x and a 25% for 3.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;This displays overhead showing which multiplier of multicast was achieved.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Eyes In The Forest:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree’s surrounding area at all times. Vision improves slightly per level.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 300/225/150/75&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100/75/50/25&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Nethertoxin:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Passive. Adds bonus damage to your attacks based on how low the target enemy is.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Level 1: 80-100=&gt;2 60-80=&gt;4 40-60=&gt;8 20-40=&gt;16 0-20=&gt;32&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Level 2: 80-100=&gt;4 60-80=&gt;8 40-60=&gt;16 20-40=&gt;32 0-20=&gt;64&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Level 3: 80-100=&gt;6 60-80=&gt;12 40-60=&gt;24 20-40=&gt;48 0-20=&gt;96&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Level 4: 80-100=&gt;8 60-80=&gt;16 40-60=&gt;32 20-40=&gt;64 0-20=&gt;128&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gives half the bonus against creeps and buildings.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Mystic Snake:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Jumps: 3/4/5/6&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 60/100/140/180 + 20% each successful damage jump&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Mana: 20/30/40/50 + 20% each successful mana drain jump&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Example:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target A: Unit with mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target B: Unit with no mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target C: Unit with mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target D: Unit with no mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target E: Unit with mana&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;At level 4:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target A takes 180 damage and loses 50 mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target B takes 216 damage and loses 0 mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target C takes 252 damage and loses 60 mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target D takes 288 damage and loses 0 mana&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Target E takes 324 damage and loses 70 mana&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 140/150/160/170&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 12&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Jump AOE: 475&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 700&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stone Gaze:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gaze Duration: 5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 800&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Speed Factor: 2/3/5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage to summoned units: 600/800/1000&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 70&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100/50/0&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Doesn’t affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can’t see her).&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Direct line of sight is required.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#########&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;# Razor #&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;#########&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Strength: 17 +1.9&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Agility: 22 +2.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Intelligence: 19 + 2.2&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Range: 475&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed: 295&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Plasma Field:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;————-&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Minimum Charge Damage: 40/60/80/100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Max Charge Damage:70/105/140/175&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Speed: 800&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 600&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 16&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 125&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Unstable Current:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;—————-&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Bonus: 3/6/9/12%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 40/60/80/100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Purge Duration: 0.3/0.6/0.9/1.2&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Static Link:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;————&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack damage stolen per second: 5/10/15/20&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Max link time: 10&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stolen duration: 13 seconds from link break.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 600&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Break Range: 700&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 20/30/40/50&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 45/40/35/30&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Eye of the Storm:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;——————&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor’s malevolent will, and will seek out only the most injured targets for its armor shattering blasts.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 37.5/50/62.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Interval: 0.85/0.75/0.6&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 500&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Armor reduction per hit: 1 (stacks)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 20/25/30&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 80/70/60&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage dealt is physical. Only targets units in your vision.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;This storm stops if Razor dies. Targets the lowest HP unit in the area.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;############&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;# Batrider #&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;############&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Strength: 23 + 2.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Agility: 15 + 1.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Intelligence: 24 + 2.5&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Range: 375&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed: 290&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Point 0.3&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Point 0.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Hero Class: Intelligence&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Sticky Napalm:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Any fire damage from batrider will ignite the napalm, dealing damage for each stack.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Fire damage is any regular batrider attack, flamebreak or firefly&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 375&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 10/15/20/25&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow: 3/5/7/9%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Turn rate reduction: 30%&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Lasts 7 seconds (refreshes on hit)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Stack max: 10&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 700&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 15&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 3&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Flamebreak:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Knocks back all units in the explosion area proportionally to how far they were from the center&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 75/150/225/300&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Max knockback: 400&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Explosion AOE: 375&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Detection AOE: 100&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 75/150/225/300&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Travel Distance: 1600&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 80/100/120/140&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 11&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Firefly:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===========&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Trees in your path are killed by the fire.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Gives you flying pathing&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 20/40/60/80 per second&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 200&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Spell Duration: 15&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Pathing: Flying&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;CD: 40&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Flaming Lasso:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;===============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Does not drag units over cliffs or impassable terrain.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If you TP or blink away or get ported away, the lasso breaks.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 175&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Bind Range: 300&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 150&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 130/90/50&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Duration: 3/3.5/4&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;####################&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;# Tauren Chieftain #&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;####################&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Strength: 24 + 2.7&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Agility: 14 + 1.5&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Intelligence: 23 + 1.6&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Range: 150&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Movement Speed: 300&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Point 0.4&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Attack Point 0.35&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Hero Class: Strength&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Echo Stomp:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If you damage a knocked out unit, it no longer becomes knocked out/immobile.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Physical Damage: 80&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Magical Damage: 80&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Channel Time: 1.4 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 500&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Knockout duration: 2/3/4/5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 100/115/130/145&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 15&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ancestral Spirit:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;=================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Magical Damage: 120/160/200/240&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 275&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage per creep: 3/6/9/12&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;movement speed per creep: 1%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Danage per hero: 10/20/30/40&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;movement speed per hero: 5%&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 19&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 110&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Max Charge Time: 8&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Natural Order:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==============&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Passive.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 250&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Percentage nullification: 25%/50%/75%/100%&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Note: This exists on the spirit as well.&lt;/span&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Ultimate – Earth Splitter:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;==========================&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit’s maximum HP.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cast Range: 1600&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Travel speed: 600 ms&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Delay after maturity: 0.5 seconds&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;AOE: 350&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Damage: 35% of each unit’s maximum HP (half magical, half physical)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow Amount: 30/40/50%&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Slow Duration: 3/4/5&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Cooldown: 90/75/60&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Manacost: 175&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="line-height: 1.5em; "&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;The split grows at 600 ms, so it takes 2 seconds to reach the end.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify;line-height: 1.5em; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Download Link : &lt;/span&gt;&lt;a href="http://www.epicwar.com/maps/98664/" rel="#someid0" style="text-decoration: none; "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;http://www.epicwar.com/maps/98664/&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8693548821451658500-7338539648181616438?l=sharemegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sharemegame.blogspot.com/feeds/7338539648181616438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sharemegame.blogspot.com/2009/06/dota-660-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/7338539648181616438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/7338539648181616438'/><link rel='alternate' type='text/html' href='http://sharemegame.blogspot.com/2009/06/dota-660-release.html' title='Dota 6.60 Release'/><author><name>Muhammad Zaki Bawazier</name><uri>http://www.blogger.com/profile/00843496931716781465</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_a_b0T1Z7cn8/SzFoCMsfmXI/AAAAAAAAAAM/f2Gsk3qDChM/S220/Picture0001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8693548821451658500.post-5900157536925775129</id><published>2009-06-17T07:09:00.000-07:00</published><updated>2009-06-17T07:43:00.086-07:00</updated><title type='text'>Gold Mining - World of Warcraft</title><content type='html'>&lt;span class="Apple-style-span"  style=" ;font-family:'Times New Roman';"&gt;&lt;div style="background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: rgb(255, 255, 255); font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; padding-top: 0.6em; padding-right: 0.6em; padding-bottom: 0.6em; padding-left: 0.6em; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-position: initial initial; "&gt;&lt;p&gt;&lt;span class="Apple-style-span"   style="  line-height: normal; font-family:'Times New Roman';font-size:16px;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: rgb(255, 255, 255); font: normal normal normal 13px/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; padding-top: 0.6em; padding-right: 0.6em; padding-bottom: 0.6em; padding-left: 0.6em; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-position: initial initial; "&gt;&lt;p&gt;The next time you are out wandering around in search of easy gold on WoW, pay a visit to the vendors that you come across. If they happen to have any items that are in limited supply, you can purchase them and then sell them at the auction house for a considerable profit. The limited supply items that sell the most are usually recipes.&lt;/p&gt;&lt;p&gt;Higher level characters in particular will generally help you make easy gold on WoW by paying an amount that is much larger than the price you paid the vendor initially to buy the item.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;These players would rather spend the extra gold to buy the item from you than have to spend the time traveling to the vendor and hope that the vendor actually has the item they need. If not, they will have to wait for the limited item to respawn, which could take several hours. By having these items on hand with you at the auction house, you are helping these players out and saving them from potentially wasting their time trying to track them down.&lt;/p&gt;&lt;p&gt;In order to obtain this easy gold on WoW, it's helpful to have some sense of how the auction house works and to understand the laws of supply and demand. If other players have managed to get the same limited supply item as you and have it up for sale, you will not make as much of a profit on your sale. If the other players are offering lower prices than yours, you could even lose out entirely on your sale. Also, if you have several of the same limited supply item, you should sell them off one at a time. If you put too many out for sale at the same time, this will drive the price down. The item's market value will drop since you are making so many available at once. Remember, the rarer items sell higher at the auction house than items that are easy to purchase due to their plentiful supply. You might have a hard time making easy gold on WoW this way if you don't have some knowledge beforehand of how to play the auction house.&lt;/p&gt;&lt;p&gt;Limited supply sales can be a goldmine for you if you know where to find the right vendors and when to sell these items at the auction house. Go out and do some exploring, then spend some time at the auction house to get accustomed to how it works before you sell your items for easy gold on WoW. You want to make sure you get the best price possible for your highly demanded items.&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8693548821451658500-5900157536925775129?l=sharemegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sharemegame.blogspot.com/feeds/5900157536925775129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sharemegame.blogspot.com/2009/06/gold-mining-world-of-warcraft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/5900157536925775129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8693548821451658500/posts/default/5900157536925775129'/><link rel='alternate' type='text/html' href='http://sharemegame.blogspot.com/2009/06/gold-mining-world-of-warcraft.html' title='Gold Mining - World of Warcraft'/><author><name>Muhammad Zaki Bawazier</name><uri>http://www.blogger.com/profile/00843496931716781465</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_a_b0T1Z7cn8/SzFoCMsfmXI/AAAAAAAAAAM/f2Gsk3qDChM/S220/Picture0001.jpg'/></author><thr:total>0</thr:total></entry></feed>
